Computing
Subject Lead – Anna Cichowska
Computing Progression Map
Computing
In a world that is rapidly evolving, our schools aim to equip children with the digital literacy, technical skills, and creative confidence to thrive. We view Computing not just as a standalone subject, but as a fundamental tool that enhances learning across the entire curriculum.
From Nursery through to Year 6, our intent is to provide a safe, stimulating, and balanced experience of technology. We want our pupils to transition from curious users of technology in their early years to proficient, responsible digital citizens who can program, communicate, and solve problems creatively.
A Progressive Digital Journey
- In the Infant Phase (Stoughton): We introduce children to new technologies across all areas of learning. From Nursery to Year 2, pupils explore programmable toys, iPads, and Chrome books, developing the fine motor skills and logical thinking needed to navigate a digital world.
- In the Junior Phase (Northmead): The journey evolves into the practical application of technology. Pupils learn to communicate information through words and graphics, handle data, and formulate their own programs and apps.
Core Pillars of our Computing Curriculum
Pillar | Our Approach |
Computer Science | Children learn how computers work. This starts with simple instructions (algorithms) using programmable toys and progresses to complex coding, where children develop and debug their own software. |
Information Technology | Children learn to store, sort, and retrieve information. They use word processing, data handling, and graphic design to communicate their ideas effectively across all subjects. |
Digital Literacy & E-Safety | This is the heart of our curriculum. We teach children to be careful users of the internet, ensuring they can navigate the digital world safely, wisely, and considerately. E-safety is built into every layer of our curriculum. |
Cross-Curricular Learning | We use technology to enhance core skills. Whether using programmable toys in Maths or using iPads in a History lesson to research primary sources or revisit a traditional tale in English, technology is accessible in the classroom whenever a child needs it. If you have any concerns regarding E-safety please make contact with Anna Cichowska – acichowska@stoughton.surrey.sch.uk For further information please see our E-safety page. |
Useful Links
Scratch – Block-based coding platform for children
Code.Org – Structured coding courses
Trinket – all-in-one coding environment designed for education
BBC Bitesize – age-appropriate support and guidance for Computing
Code Monkey – online platform that teaches kids real coding languages like CoffeeScript and Python
