Computing

Subject Lead – Anna Cichowska

Computing Progression Map 

 

Computing 

In a world that is rapidly evolving, our schools aim to equip children with the digital literacy, technical skills, and creative confidence to thrive. We view Computing not just as a standalone subject, but as a fundamental tool that enhances learning across the entire curriculum. 

From Nursery through to Year 6, our intent is to provide a safe, stimulating, and balanced experience of technology. We want our pupils to transition from curious users of technology in their early years to proficient, responsible digital citizens who can program, communicate, and solve problems creatively. 

A Progressive Digital Journey 

  • In the Infant Phase (Stoughton): We introduce children to new technologies across all areas of learning. From Nursery to Year 2, pupils explore programmable toys, iPads, and Chrome books, developing the fine motor skills and logical thinking needed to navigate a digital world. 
  • In the Junior Phase (Northmead): The journey evolves into the practical application of technology. Pupils learn to communicate information through words and graphics, handle data, and formulate their own programs and apps.  

 

Core Pillars of our Computing Curriculum 

Pillar 

Our Approach 

Computer Science 

Children learn how computers work. This starts with simple instructions (algorithms) using programmable toys and progresses to complex coding, where children develop and debug their own software. 

Information Technology 

Children learn to store, sort, and retrieve information. They use word processing, data handling, and graphic design to communicate their ideas effectively across all subjects. 

Digital Literacy & E-Safety 

This is the heart of our curriculum. We teach children to be careful users of the internet, ensuring they can navigate the digital world safely, wisely, and considerately.  E-safety is built into every layer of our curriculum. 

Cross-Curricular Learning 

We use technology to enhance core skills. Whether using programmable toys in Maths or using iPads in a History lesson to research primary sources or revisit a traditional tale in English, technology is accessible in the classroom whenever a child needs it. 

If you have any concerns regarding E-safety please make contact with Anna Cichowska – acichowska@stoughton.surrey.sch.uk  

For further information please see our E-safety page. 

 

Useful Links

Scratch – Block-based coding platform for children 

Code.Org – Structured coding courses 

Trinket – all-in-one coding environment designed for education 

BBC Bitesize – age-appropriate support and guidance for Computing 

Code Monkey – online platform that teaches kids real coding languages like CoffeeScript and Python